#include "mywindpoint.h"
#include <cstdlib>
#include <GL/glut.h>

myWindPoint::myWindPoint(const Point& position) :
    WindPoint(position)
{
}

void myWindPoint::Draw()
{
    glPointSize(3.0);
    glBegin(GL_POINTS);
    glColor3f(0, 0, 1);
    glVertex3f(GetPosition().GetX(), GetPosition().GetY(), 0);
    glEnd();
}

#ifdef BEND2D_DEBUG
void myWindPoint::DrawNew()
{
}
#endif
